Utilising gamification and virtual environments to present Digitally Enhanced Advanced Services (DEAS) for the financial sector

S. Khan, V. Charissis*, D.K. Harrison

*Corresponding author for this work

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Abstract

Servitization offers a fresh opportunity for manufacturing and finance companies to incorporate additional services to the main product, as part of an extended maintenance scheme or for insurance purposes. Parametric insurance products based on new technological innovations in the financial sector related to weather risk management can potentially offer preferable and greater solutions for the construction industry in contrast to traditional insurance models. Such smart contract solutions/ policies can potentially aid the customers’ management of risks related to weather in a more effective manner, settle insurance claims faster and overcome some of the limitations associated with traditional insurance. However, these can be complex for customers and stakeholders to understand, limiting them to express their needs and see the true value of such DEAS offers. This paper presents a prototype Serious game application designed for the financial sector which enables the customers to experience a variety of construction scenarios and weather conditions that affect the progress and cost of the in-game building. Their choices, risks and results are presented in a two-fold gaming system that offers both a 3D Virtual Environment and the relevant information reflecting the appropriate offers. Preliminary results from a specialists’ focus group of ten users are presented and their results and feedback are discussed in the paper forming a future plan of development of similar applications for additional sectors that require Digitally Enhanced Advanced Services (DEAS).
Original languageEnglish
Title of host publicationProceedings of the Future Technologies Conference, FTC 2022, Volume 3
EditorsKohei Arai
PublisherSpringer Nature
Pages802–814
Number of pages13
Volume3
ISBN (Electronic)9783031183447
ISBN (Print)9783031183430
DOIs
Publication statusE-pub ahead of print - 14 Oct 2022
EventFuture Technologies Conference 2022 - Pan Pacific Hotel (& Online), Vancouver, Canada
Duration: 20 Oct 202221 Oct 2022
https://saiconference.com/FTC (Link to conference website)

Publication series

NameLecture Notes in Networks and Systems
PublisherSpringer
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceFuture Technologies Conference 2022
Abbreviated titleFTC 2022
Country/TerritoryCanada
CityVancouver
Period20/10/2221/10/22
Internet address

Keywords

  • gamification
  • serious games
  • servitization
  • user experience
  • virtual environment
  • DEAS

ASJC Scopus subject areas

  • Safety, Risk, Reliability and Quality
  • Business, Management and Accounting (miscellaneous)
  • Industrial relations
  • Human-Computer Interaction
  • Management of Technology and Innovation
  • Industrial and Manufacturing Engineering
  • Building and Construction
  • Computer Science Applications
  • Signal Processing
  • Control and Systems Engineering
  • Computer Networks and Communications

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  • Can gamification improve user experience (UX) of servitization in the financial and construction sector?

    Khan, M. S., Charissis, V. & Harrison, D. K., 25 Nov 2022, HCI International 2022 – Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings. Meiselwitz, G., Moallem, A., Zaphiris, P., Ioannou, A., Ioannou, A., Sottilare, R. A., Schwarz, J. & Fang, X. (eds.). Springer Nature, Vol. 13157. p. 592-603 12 p. (Lecture Notes in Computer Science).

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  • Improving user experience and communication of digitally enhanced advanced services (DEAS) offers in manufacturing sector

    Khan, M. S., Charissis, V., Godsiff, P., Wood, Z., Falah, J. F., Alfalah, S. F. M. & Harrison, D. K., Mar 2022, In: Multimodal Technologies and Interaction. 6, 3, 21.

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  • Servitization through VR serious games: from manufacturing to consumer electronics

    Charissis, V., Khan, M. S. & Harrison, D. K., 25 Nov 2022, HCI International 2022 – Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings. Meiselwitz, G., Moallem, A., Zaphiris, P., Ioannou, A., Ioannou, A., Sottilare, R. A., Schwarz, J. & Fang, X. (eds.). Springer Nature, Vol. 13517. p. 545-555 11 p. (Lecture Notes in Computer Science).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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