This paper reports on a pilot project that aimed to evaluate the 3D virtual world Second Life for teaching a computing subject in a UK University. The course module, that this intervention was a part of, covered aspects of Artificial Intelligence algorithms. The project aimed to develop a useful visualization system, built by students for students, for some of these otherwise rather abstract and dry AI techniques, as well as evaluating SL as a useful teaching tool, and exploring potential issues in student induction to a new technology.
|Publication status||Published - 1 Jan 2009|
- virtual learning
- higher education
- second life