@inbook{9c4c8529e6f848909894853a1874c641,
title = "Students{\textquoteright} perceptions about delivery of game-based learning for virtual patients in Second Life",
abstract = "Two groups of undergraduate medical students (Yr 3, n=14) were invited to participate. The research question posed was: “In your opinion what are the advantages and disadvantages of learning in Second Life compared with other methods?” Thirty items were generated in each group, then reduced to 10 items. These were classified into 3 themes 1) learning experience, 2) clinical exposure, and 3) technical experience. ",
keywords = "Second Life, virtual patients, game-based learning, virtual learning environments",
author = "Maria Toro-Troconis and Nicola Roberts and Smith, {Susan F.} and Partridge, {Martyn R.}",
year = "2011",
doi = "10.4018/978-1-60960-854-5.ch009",
language = "English",
isbn = "9781609608545",
series = "Part of the Advances in Social Networking and Online Communities (ASNOC) Book Series",
publisher = "IGI Global",
pages = "138--148",
editor = "N. Zagalo and L. Morgado and A. Boa-Ventura",
booktitle = "Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms",
}