Reflections on applying a criteria to evaluate a serious game

David Farrell, Yasemin Allsop, Olga Shabalina, Pierre Grace, Christos Malliarakis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Whilst the field of Serious Games is maturing, the problem of how to identify a good game is still unresolved. Several criteria for game evaluation have been proposed and tested by academics but there are few reports academics using other people’s criteria, or of several experts applying the same criteria to a game to see if they agree on the game’s qualities. This paper presents an evaluation of a game that is under redevelopment. A third party evaluation criteria is applied by four independent experts and the results are reflected on by the game’s designer. Where the experts and designer disagree, the reasons are examined. Finally questions are raised about the risks inherent to any distillation of academic theory to practical evaluation tool.
Original languageEnglish
Title of host publicationCommunications in Computer and Information Science
PublisherSpringer Verlag
Pages734-747
Number of pages14
Volume535
ISBN (Electronic)9783319237664
ISBN (Print)9783319237657
DOIs
Publication statusPublished - 1 Dec 2015

Keywords

  • educational games
  • evaluation
  • expert evaluation
  • games based learning
  • serious games

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    Farrell, D., Allsop, Y., Shabalina, O., Grace, P., & Malliarakis, C. (2015). Reflections on applying a criteria to evaluate a serious game. In Communications in Computer and Information Science (Vol. 535, pp. 734-747). Springer Verlag. https://doi.org/10.1007/978-3-319-23766-4_58