Physics-based virtual environment for training core skills in vascular interventional radiological procedures

Nigel John, Vincent Luboz, Fernando Bello, C. Hughes, Franck Vidal, Yan Zhang, Derek Gould

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    Abstract

    Recent years have seen a significant increase in the use of Interventional Radiology (IR) as an alternative to open surgery. A large number of IR procedures commences with needle puncture of a vessel to insert guidewires and catheters: these clinical skills are acquired by all radiologists during training on patients, associated with some discomfort and occasionally, complications. While some visual skills can be acquired using models such as the ones used in surgery, these have limitations for IR which relies heavily on a sense of touch. Both patients and trainees would benefit from a virtual environment (VE) conveying touch sensation to realistically mimic procedures. The authors are developing a high fidelity VE providing a validated alternative to the traditional apprenticeship model used for teaching the core skills. The current version of the CRaIVE simulator combines home made software, haptic devices and commercial equipments.
    Original languageEnglish
    Title of host publicationMedicine Meets Virtual Reality
    PublisherIOS Press
    Pages195-197
    Volume132
    ISBN (Electronic)978-1-60750-299-9
    ISBN (Print)978-1-58603-822-9
    Publication statusPublished - 2008

    Publication series

    NameStudies in Health Technology and Informatics
    PublisherIOS Press
    Volume132
    ISSN (Print)0926-9630
    ISSN (Electronic)1879-8365

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    Keywords

    • virtual envronment
    • core skills
    • training
    • health technologies
    • radiological procedures

    Cite this

    John, N., Luboz, V., Bello, F., Hughes, C., Vidal, F., Zhang, Y., & Gould, D. (2008). Physics-based virtual environment for training core skills in vascular interventional radiological procedures. In Medicine Meets Virtual Reality (Vol. 132, pp. 195-197). (Studies in Health Technology and Informatics; Vol. 132). IOS Press.