Music games and musical identities

Gianna G. Cassidy, Anna Paisley

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    Abstract

    This chapter extends the study of identity in music and video games respectively, to their synergy in the music-game context, exploring how music-games are influencing both our understanding of socially defined parameters of musicality and our use of music to negotiate and express our personal and social identity. From downloading iPod playlists on the move, to becoming a Guitar Hero in our living room and real-time collaborative composition across geographically dispersed contexts, a new generation of music-makers are experiencing and expressing music through digital literacy. We present an overview of music-game literature, suggesting the study of musical identities should be approached with recourse to the impact of music-games upon music participation, and thus what it means to be “musical” in the digital age.
    Original languageEnglish
    Title of host publicationOxford Handbook of Musical Identities
    EditorsRaymond MacDonald, David J. Hargreaves, Dorothy Miell
    PublisherOxford University Press (OUP)
    Pages148-161
    Number of pages14
    ISBN (Print)9780199679485
    DOIs
    Publication statusPublished - 2017

    Keywords

    • music-games
    • avatars
    • rockband
    • virtual

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  • Cite this

    Cassidy, G. G., & Paisley, A. (2017). Music games and musical identities. In R. MacDonald, D. J. Hargreaves, & D. Miell (Eds.), Oxford Handbook of Musical Identities (pp. 148-161). Oxford University Press (OUP). https://doi.org/10.1093/acprof:oso/9780199679485.003.0031