Music games and musical identities

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    Abstract

    This chapter extends the study of identity in music and video games respectively, to their synergy in the music-game context, exploring how music-games are influencing both our understanding of socially defined parameters of musicality and our use of music to negotiate and express our personal and social identity. From downloading iPod playlists on the move, to becoming a Guitar Hero in our living room and real-time collaborative composition across geographically dispersed contexts, a new generation of music-makers are experiencing and expressing music through digital literacy. We present an overview of music-game literature, suggesting the study of musical identities should be approached with recourse to the impact of music-games upon music participation, and thus what it means to be “musical” in the digital age.
    Original languageEnglish
    Title of host publicationOxford Handbook of Musical Identities
    EditorsRaymond MacDonald, David J. Hargreaves, Dorothy Miell
    PublisherOxford University Press (OUP)
    Pages148-161
    Number of pages14
    ISBN (Print)9780199679485
    DOIs
    Publication statusPublished - 2017

    Fingerprint

    Music
    Personal Identity
    Hero
    Musicality
    Digital Literacy
    Synergy
    Social Identity
    Digital Age
    Video Games
    IPod
    Guitar
    Participation

    Keywords

    • music-games
    • avatars
    • rockband
    • virtual

    Cite this

    Cassidy, G. G., & Paisley, A. (2017). Music games and musical identities. In R. MacDonald, D. J. Hargreaves, & D. Miell (Eds.), Oxford Handbook of Musical Identities (pp. 148-161). Oxford University Press (OUP). https://doi.org/10.1093/acprof:oso/9780199679485.003.0031
    Cassidy, Gianna G. ; Paisley, Anna. / Music games and musical identities. Oxford Handbook of Musical Identities. editor / Raymond MacDonald ; David J. Hargreaves ; Dorothy Miell. Oxford University Press (OUP), 2017. pp. 148-161
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    abstract = "This chapter extends the study of identity in music and video games respectively, to their synergy in the music-game context, exploring how music-games are influencing both our understanding of socially defined parameters of musicality and our use of music to negotiate and express our personal and social identity. From downloading iPod playlists on the move, to becoming a Guitar Hero in our living room and real-time collaborative composition across geographically dispersed contexts, a new generation of music-makers are experiencing and expressing music through digital literacy. We present an overview of music-game literature, suggesting the study of musical identities should be approached with recourse to the impact of music-games upon music participation, and thus what it means to be “musical” in the digital age.",
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    Cassidy, GG & Paisley, A 2017, Music games and musical identities. in R MacDonald, DJ Hargreaves & D Miell (eds), Oxford Handbook of Musical Identities. Oxford University Press (OUP), pp. 148-161. https://doi.org/10.1093/acprof:oso/9780199679485.003.0031

    Music games and musical identities. / Cassidy, Gianna G.; Paisley, Anna.

    Oxford Handbook of Musical Identities. ed. / Raymond MacDonald; David J. Hargreaves; Dorothy Miell. Oxford University Press (OUP), 2017. p. 148-161.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

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    AB - This chapter extends the study of identity in music and video games respectively, to their synergy in the music-game context, exploring how music-games are influencing both our understanding of socially defined parameters of musicality and our use of music to negotiate and express our personal and social identity. From downloading iPod playlists on the move, to becoming a Guitar Hero in our living room and real-time collaborative composition across geographically dispersed contexts, a new generation of music-makers are experiencing and expressing music through digital literacy. We present an overview of music-game literature, suggesting the study of musical identities should be approached with recourse to the impact of music-games upon music participation, and thus what it means to be “musical” in the digital age.

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    KW - avatars

    KW - rockband

    KW - virtual

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    M3 - Chapter (peer-reviewed)

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    SP - 148

    EP - 161

    BT - Oxford Handbook of Musical Identities

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    Cassidy GG, Paisley A. Music games and musical identities. In MacDonald R, Hargreaves DJ, Miell D, editors, Oxford Handbook of Musical Identities. Oxford University Press (OUP). 2017. p. 148-161 https://doi.org/10.1093/acprof:oso/9780199679485.003.0031