Music games: a case study of their impact

    Research output: Contribution to journalArticle

    Abstract

    Music-games present a highly pervasive new platform to create, perform, appreciate and transmit music through peer and online communities (e.g., Peppler, Downton, Lindsay, & Hay, 2011). While learners are increasingly engaged with such digital music participation outside the classroom, evidence indicates learners are increasingly disengaged with formal music education (e.g., Abril & Gault, 2008; Dillon, 2003; Lamont & Maton, 2008). The challenge for music educators is to utilize digital music participation as a tool to create new opportunities to inspire and engage learners with music in formal and informal learning contexts (see Hargreaves, Marshall, & North, 2003). The music-game synergy presents a unique, yet relatively untapped, platform to investigate the processes and outcomes of both music and video game participation in a comprehensive context.
    Original languageEnglish
    Pages (from-to)119-138
    Number of pages20
    JournalResearch Studies in Music Education
    Volume35
    Issue number1
    DOIs
    Publication statusPublished - Jun 2013

    Fingerprint

    music
    participation
    informal learning
    Music
    music lessons
    internet community
    computer game
    synergy
    educator
    classroom
    Participation
    evidence

    Keywords

    • digital music
    • online communities
    • video games

    Cite this

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    title = "Music games: a case study of their impact",
    abstract = "Music-games present a highly pervasive new platform to create, perform, appreciate and transmit music through peer and online communities (e.g., Peppler, Downton, Lindsay, & Hay, 2011). While learners are increasingly engaged with such digital music participation outside the classroom, evidence indicates learners are increasingly disengaged with formal music education (e.g., Abril & Gault, 2008; Dillon, 2003; Lamont & Maton, 2008). The challenge for music educators is to utilize digital music participation as a tool to create new opportunities to inspire and engage learners with music in formal and informal learning contexts (see Hargreaves, Marshall, & North, 2003). The music-game synergy presents a unique, yet relatively untapped, platform to investigate the processes and outcomes of both music and video game participation in a comprehensive context.",
    keywords = "digital music, online communities , video games",
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    Music games: a case study of their impact. / Cassidy, Gianna; Paisley, Anna.

    In: Research Studies in Music Education, Vol. 35, No. 1, 06.2013, p. 119-138.

    Research output: Contribution to journalArticle

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