@article{fb7f36365ece45e7a0cff309ac903539,
title = "“MedChemVR”: a virtual reality game to enhance medicinal chemistry education",
abstract = "Medicinal chemistry (MC) is an indispensable component of the pharmacy curriculum. The pharmacists{\textquoteright} unique knowledge of a medicine{\textquoteright}s chemistry enhances their understanding of the pharmacological activity, manufacturing, storage, use, supply, and handling of drugs. However, chemistry is a challenging subject for both teaching and learning. These challenges are typically caused by the inability of students to construct a mental image of the three-dimensional (3D) structure of a drug molecule from its two-dimensional presentations. This study explores a prototype virtual reality (VR) gamification option, as an educational tool developed to aid the learning process and to improve the delivery of the MC subject to students. The developed system is evaluated by a cohort of 41 students. The analysis of the results was encouraging and provided invaluable feedback for the future development of the proposed system.",
keywords = "human-computer interaction, user experience, user interface design, medicinal chemistry, gamification, virtual reality, inclusive technology, e-learning, pharmacology, simulation, education, molecular biology, molecular dynamics, inclusive education, E-learning",
author = "Areej Abuhammad and Jannat Falah and Alfalah, {Salsabeel F.M.} and Muhannad Abu-Tarboush and Tarawneh, {Ruba T.} and Dimitris Drikakis and Vassilis Charissis",
note = "Acceptance in SAN OA journal Special Issue: 3D Human–Computer Interaction",
year = "2021",
month = mar,
doi = "10.3390/mti5030010",
language = "English",
volume = "5",
journal = "Multimodal Technologies and Interaction",
issn = "2414-4088",
publisher = "MDPI",
number = "3",
}