TY - GEN
T1 - Learning by gaming - evaluation of an online game for children
AU - Lazareck, Lisa J.
AU - Farrell, David
AU - Kostkova, Patty
AU - Lecky, Donna M.
AU - McNulty, Cliodna A.M.
AU - Weerasinghe, Dasun
PY - 2010/11/11
Y1 - 2010/11/11
N2 - Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.
AB - Playing computer games is widely popular among children and teenagers as an entertainment activity; meanwhile, playing computer games also provides a learning opportunity. For example, the rules of the game have to be learned by the player in order to improve his/her performance. Based on that principle, the City eHealth Research Centre (CeRC) developed a web game for 13-15 year olds, whereby the player becomes an investigator who attends the scene of an incident that involves microbes. There are four missions in total, each involving a mystery that the player needs to solve and learning objectives that need to be taught - such as antibiotic resistance and the importance of hygiene. This paper presents the results from a game evaluation that took place between July of 2009, in four UK schools (Glasgow, Gloucester, London), with 129 students; whereby 98% of the students commented positively about playing the game. Subsequently, CeRC has improved the game and developed an interactive educational games portal (www.edugames4all.com) for different age groups of web game enthusiasts.
U2 - 10.1109/IEMBS.2010.5626257
DO - 10.1109/IEMBS.2010.5626257
M3 - Conference contribution
SN - 9781424441235
SP - 2951
EP - 2954
BT - 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC'10
PB - IEEE
T2 - 32nd Annual International Conference of the IEEE Engineering in Medicine and Biology Society
Y2 - 31 August 2010 through 4 September 2010
ER -