Abstract
The importance of music in creating an emotional experience for game-players is recognised, but the nature of the relation between music and emotion is not well understood. We report a small study (N=15) in which players' skin conductance, heart-rate and pupil-dilation were recorded while watching brief film clips, and listening to pieces of background music. The main film clip was fearful in mood; and the music pieces expressed different basic emotions: happy, sad, aggressive, and fearful. There were definite effects of the music on the physiological measures, showing different patterns of arousal for different music. The interactions between music and film-clip feelings are complex, and not yet well-understood; but they exist, and are relevant to film and game makers. They can even change the way a player assesses the game, and thus change the play itself.
| Original language | English |
|---|---|
| Title of host publication | Audio Mostly 2006: A Conference on Sound in Games, AM 2006 - Proceedings |
| Publisher | Interactive Institute |
| Pages | 37-41 |
| Number of pages | 5 |
| Publication status | Published - 2006 |
| Event | First Audio Mostly 2006: A Conference on Sound in Games - Pitea, Sweden Duration: 11 Oct 2006 → 12 Oct 2006 |
Conference
| Conference | First Audio Mostly 2006: A Conference on Sound in Games |
|---|---|
| Abbreviated title | AM 2006 |
| Country/Territory | Sweden |
| City | Pitea |
| Period | 11/10/06 → 12/10/06 |
ASJC Scopus subject areas
- Signal Processing
- Computer Science Applications
- Acoustics and Ultrasonics