Investigating the effects of music on emotions in games

D. C. Moffat, K. Kiegler

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The importance of music in creating an emotional experience for game-players is recognised, but the nature of the relation between music and emotion is not well understood. We report a small study (N=15) in which players' skin conductance, heart-rate and pupil-dilation were recorded while watching brief film clips, and listening to pieces of background music. The main film clip was fearful in mood; and the music pieces expressed different basic emotions: happy, sad, aggressive, and fearful. There were definite effects of the music on the physiological measures, showing different patterns of arousal for different music. The interactions between music and film-clip feelings are complex, and not yet well-understood; but they exist, and are relevant to film and game makers. They can even change the way a player assesses the game, and thus change the play itself.

    Original languageEnglish
    Title of host publicationAudio Mostly 2006: A Conference on Sound in Games, AM 2006 - Proceedings
    PublisherInteractive Institute
    Pages37-41
    Number of pages5
    Publication statusPublished - 2006
    EventFirst Audio Mostly 2006: A Conference on Sound in Games - Pitea, Sweden
    Duration: 11 Oct 200612 Oct 2006

    Conference

    ConferenceFirst Audio Mostly 2006: A Conference on Sound in Games
    Abbreviated titleAM 2006
    Country/TerritorySweden
    CityPitea
    Period11/10/0612/10/06

    ASJC Scopus subject areas

    • Signal Processing
    • Computer Science Applications
    • Acoustics and Ultrasonics

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