Introducing a new design tool to inform serious game behaviour change interventions

Karen Shanks*, Romana Ramzan, Karen Thomson, David Farrell

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

28 Downloads (Pure)


Poor health behaviours established in adolescence can have lasting consequences in later life, such as obesity and sedentary behaviour. Interventions aimed at changing health behaviour typically have poor results. Serious video games have the potential to offer an intervention grounded in a fun and engaging world. Currently, there is no standard design tool used to help guide developers through the process of designing a serious video game to provoke healthy behaviour change. This paper will review behaviour change techniques (BCTs), discuss game design tools and why there is no current standard and will introduce a card-based design tool that was developed as a result of this analysis. This PhD project has implications for both serious game developers and behavioural psychologists as the design tool will allow stakeholders in game design and behavioural psychology to communicate more effectively in order to realise game-based health interventions. The outcome will be an alternative way to visualise and map behavioural theories in the early-stage development of serious games for healthy behaviour change.
Original languageEnglish
Title of host publicationProceedings of 14th European Conference on Game Based Learning
PublisherAcademic Conferences International Limited
Number of pages12
Publication statusPublished - 24 Sep 2020
Event14th European Conference on Game-Based Learning - The University of Brighton, Brighton, United Kingdom
Duration: 24 Sep 202025 Sep 2020
Conference number: 14

Publication series

NameEuropean Conference on Games Based Learning
PublisherAcademic Conferences International Limited
ISSN (Print)2049-0992
ISSN (Electronic)2049-100X


Conference14th European Conference on Game-Based Learning
Abbreviated titleECGBL 2020
Country/TerritoryUnited Kingdom


  • Introducing a new Design Tool to Inform Serious Game Behaviour Change Interventions
  • serious games for health
  • behavioural psychology
  • behaviour change techniques
  • behaviour change game
  • behaviour change game tool


Dive into the research topics of 'Introducing a new design tool to inform serious game behaviour change interventions'. Together they form a unique fingerprint.

Cite this