Head Up Displays (HUDs) have recently enjoyed substantial research attention due to their wide scope of application and promise of real time information superimposed in the external scene environment. To this end we developed a prototype HUD interface that could enhance driver’s spatial and situational awareness under low visibility conditions. The system’s effectiveness was evaluated using two different simulation methods: a non-immersive (2D) and a semi-immersive (VR) driving simulator. In order to validate the results of our previous research on the effectiveness of our proposed HUD interface, we conducted a comparative study of the results derived from both simulators. Particular emphasis has been placed on the impact that the two simulation techniques had on drivers’ preferences with regard to the interface’s functionalities.
|Title of host publication||Transport Science and Technology Congress (TRANSTEC) Prague 2007|
|Subtitle of host publication||Proceedings of the international conference|
|Editors||M. Novak, Kostas Goulias|
|Place of Publication||Santa Barbara, California|
|Number of pages||10|
|Publication status||Published - 2007|
- driving simulation
- virtual reality
- driving simulator
- 3D visualisation
- head up display
- open source
- intelligent transportation systems
- collision avoidance
Charissis, V., Papanastasiou, S., & Patera, M. (2007). Human machine interface for prototype head up display: comparative study between 2D and VR simulation results. In M. Novak, & K. Goulias (Eds.), Transport Science and Technology Congress (TRANSTEC) Prague 2007: Proceedings of the international conference (pp. 290-299).