Guitar heroes in the classroom: the creative potential of music games

David Roesner, Anna Paisley, Gianna Cassidy

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

    Abstract

    Book abstract: Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

    Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
    Original languageEnglish
    Title of host publicationMusic video games: Performance, politics and play.
    EditorsMichael Austin
    Place of PublicationNew York, London
    PublisherBloomsbury Publishing
    Pages197-228
    Edition1
    ISBN (Electronic)9781501308499, 9781501308505
    ISBN (Print)9781501308529, 9781501308536
    Publication statusPublished - 28 Jul 2016

    Publication series

    NameApproaches to digital game studies
    PublisherBloomsbury

    Keywords

    • music video games
    • Guitar Hero
    • classroom

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  • Cite this

    Roesner, D., Paisley, A., & Cassidy, G. (2016). Guitar heroes in the classroom: the creative potential of music games. In M. Austin (Ed.), Music video games: Performance, politics and play. (1 ed., pp. 197-228). (Approaches to digital game studies). Bloomsbury Publishing.