Abstract
Human Computer Interaction (HCI) is increasing in relevance as it, in part, concerns the design of digital interfaces such as downloadable apps. Despite the importance of the subject area students frequently find the topic boring, dry and overly theoretical. In order to address this apparent lack of student interest, a gamified learning resource for a HCI module in the second year of University was created. A literature review into the HCI educational requirements was conducted and used to inform the design. A further analysis of the literature on dialogic feedback, simulations and gamification features was conducted and key features were matched to the educational requirements. The resultant gamified learning resource, dubbed the “work simulation”, was evaluated first by a two cohort comparison for module lecture attendance and exam attainment. The results of the first phase of the evaluation showed a statistically significant improvement in both attendance and attainment for the cohort experiencing the “work simulation”. A further evaluation was carried out by means of interviews with students, which suggested that dialogic feedback and the game narrative/fiction, in particular, were useful.
Original language | English |
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Title of host publication | Intelligent Computing: Proceedings of the 2021 Computing Conference |
Editors | Kohei Arai |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 697-717 |
Number of pages | 21 |
Volume | 1 |
ISBN (Electronic) | 9783030801199 |
ISBN (Print) | 9783030801182 |
DOIs | |
Publication status | Published - 2022 |
Event | SAI Computing Conference, 2021 - Online Duration: 15 Jul 2021 → 16 Jul 2021 https://saiconference.com/Conferences/Computing2021 (Link to conference website) |
Publication series
Name | Lecture Notes in Networks and Systems |
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Volume | 283 |
ISSN (Print) | 2367-3370 |
ISSN (Electronic) | 2367-3389 |
Conference
Conference | SAI Computing Conference, 2021 |
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Period | 15/07/21 → 16/07/21 |
Internet address |
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Keywords
- Educational technology
- Gamification
- Human Computer Interactions
ASJC Scopus subject areas
- Control and Systems Engineering
- Signal Processing
- Computer Networks and Communications