Gamification in a learning resource for the study of Human Computer Interaction

Dawn Carmichael*, Claire MacEachen, Jacqueline Archibald

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
157 Downloads (Pure)

Abstract

Human Computer Interaction (HCI) is increasing in relevance as it, in part, concerns the design of digital interfaces such as downloadable apps. Despite the importance of the subject area students frequently find the topic boring, dry and overly theoretical. In order to address this apparent lack of student interest, a gamified learning resource for a HCI module in the second year of University was created. A literature review into the HCI educational requirements was conducted and used to inform the design. A further analysis of the literature on dialogic feedback, simulations and gamification features was conducted and key features were matched to the educational requirements. The resultant gamified learning resource, dubbed the “work simulation”, was evaluated first by a two cohort comparison for module lecture attendance and exam attainment. The results of the first phase of the evaluation showed a statistically significant improvement in both attendance and attainment for the cohort experiencing the “work simulation”. A further evaluation was carried out by means of interviews with students, which suggested that dialogic feedback and the game narrative/fiction, in particular, were useful.
Original languageEnglish
Title of host publicationIntelligent Computing: Proceedings of the 2021 Computing Conference
EditorsKohei Arai
PublisherSpringer Science and Business Media Deutschland GmbH
Pages697-717
Number of pages21
Volume1
ISBN (Electronic)9783030801199
ISBN (Print)9783030801182
DOIs
Publication statusPublished - 2022
EventSAI Computing Conference, 2021 - Online
Duration: 15 Jul 202116 Jul 2021
https://saiconference.com/Conferences/Computing2021 (Link to conference website)

Publication series

NameLecture Notes in Networks and Systems
Volume283
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

ConferenceSAI Computing Conference, 2021
Period15/07/2116/07/21
Internet address

Keywords

  • Educational technology
  • Gamification
  • Human Computer Interactions

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Gamification in a learning resource for the study of Human Computer Interaction'. Together they form a unique fingerprint.

Cite this