Game technology: impact of music on game play, and communication of emotional intent

Don Knox, Gianna Cassidy, Anna Paisley

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review


Music is a fundamental channel of communication in games with potential to powerfully impact player performance and experience, from music specifically composed, to soundtrack and player-selected music (e.g., Cassidy & Macdonald, 2008; 2009; 2010; Collins, 2008; Zehnder & Lipscomb, 2006). However, the nature of the relationship between player and music, and the process of communication, in particular from composer to player, has been relatively neglected by research. There is a need to investigate the processes and outcomes of music composition for games, subsequent musical communication during play, and the impact of this music on the player experience, in a comprehensive context (e.g., Cassidy & MacDonald, 2009, 2010; Marks, 2001; Whalen, 2004; Zehnder & Lipscomb, 2006). This chapter presents a two-part study investigating the processes and outcomes of musical communication from composer intent (part 1) to player perception, performance and experience (part 2), with emphasis on communication of emotion.
Original languageEnglish
Title of host publicationMusic, Technology and Education: Critical Perspectives
EditorsAndrew King, Evangelos Himonides
PublisherAshgate Publishing
ISBN (Print)9781472482167
Publication statusPublished - 2016

Publication series

NameSEMPRE Studies in the Psychology of Music


  • game technology
  • music composition
  • musical communication


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