Game jams: how can they influence software development curricula?

Bobby Law, Brian McDonald

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.
    Original languageEnglish
    Title of host publicationWorkshop Proceedings of the 10th International Conference on the Foundations of Digital Games
    Place of PublicationCalifornia, USA
    Number of pages4
    Publication statusPublished - 2015

    Fingerprint

    Curricula
    Software engineering

    Keywords

    • game jam
    • educational benefits
    • software development
    • curriculum

    Cite this

    Law, B., & McDonald, B. (2015). Game jams: how can they influence software development curricula? In Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games California, USA.
    Law, Bobby ; McDonald, Brian. / Game jams : how can they influence software development curricula?. Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. California, USA, 2015.
    @inproceedings{62754a7cb9d4464291fe3987fc784047,
    title = "Game jams: how can they influence software development curricula?",
    abstract = "This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.",
    keywords = "game jam, educational benefits, software development, curriculum",
    author = "Bobby Law and Brian McDonald",
    year = "2015",
    language = "English",
    isbn = "978-0-9913982-5-6",
    booktitle = "Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games",

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    Law, B & McDonald, B 2015, Game jams: how can they influence software development curricula? in Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. California, USA.

    Game jams : how can they influence software development curricula? / Law, Bobby; McDonald, Brian.

    Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. California, USA, 2015.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    T1 - Game jams

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    N2 - This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.

    AB - This paper will present an ongoing project which is attempting to capture the ethos of game jam participation and its inherent educational benefits applying these outcomes to rejuvenate and influence the delivery of Software Engineering curricula.

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    KW - educational benefits

    KW - software development

    KW - curriculum

    M3 - Conference contribution

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    BT - Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games

    CY - California, USA

    ER -

    Law B, McDonald B. Game jams: how can they influence software development curricula? In Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. California, USA. 2015