Exploring the Development Requirements for Virtual Reality Gait Analysis

Research output: Contribution to journalArticle

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Abstract

The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to specialist monitoring and treatment for populations living in rural and remote locations. Telemedicine offers an alternative means of monitoring, negating the need for patient physical presence. In addition, emerging technologies, such as virtual reality (VR) and immersive technologies, offer potential future solutions through virtual presence, where the patient and health professional can meet in a virtual environment (a virtual clinic). To this end, a prototype asynchronous telemedicine VR gait analysis system was designed, aiming to transfer a full clinical facility within the patients’ local proximity. The proposed system employs cost-effective alternative motion capture combined with the system’s immersive 3D virtual gait analysis clinic. The user interface and the tools in the application offer health professionals asynchronous, objective, and subjective analyses. This paper investigates the requirements for the design of such a system and discusses preliminary comparative data of its performance evaluation against a high-fidelity gait analysis clinical application.
Original languageEnglish
Article numbermti-453849
Number of pages22
JournalMultimodal Technologies and Interaction
Volume3
Issue number24
DOIs
Publication statusPublished - 10 Apr 2019

Fingerprint

Gait analysis
Gait
Virtual reality
Telemedicine
Monitoring
Technology
Health
Pathology
User interfaces
Hip Joint
Locomotion
Physicians
Costs and Cost Analysis
Costs
Therapeutics
Population

Keywords

  • virtual reality
  • telemedicine
  • gait analysis
  • motion capture
  • locomotion
  • musculoskeletal conditions
  • rehabilitation and therapy

Cite this

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title = "Exploring the Development Requirements for Virtual Reality Gait Analysis",
abstract = "The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to specialist monitoring and treatment for populations living in rural and remote locations. Telemedicine offers an alternative means of monitoring, negating the need for patient physical presence. In addition, emerging technologies, such as virtual reality (VR) and immersive technologies, offer potential future solutions through virtual presence, where the patient and health professional can meet in a virtual environment (a virtual clinic). To this end, a prototype asynchronous telemedicine VR gait analysis system was designed, aiming to transfer a full clinical facility within the patients’ local proximity. The proposed system employs cost-effective alternative motion capture combined with the system’s immersive 3D virtual gait analysis clinic. The user interface and the tools in the application offer health professionals asynchronous, objective, and subjective analyses. This paper investigates the requirements for the design of such a system and discusses preliminary comparative data of its performance evaluation against a high-fidelity gait analysis clinical application.",
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author = "Khan, {Mohammed Soheeb} and Vassilis Charissis and Sophia Sakellariou",
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Exploring the Development Requirements for Virtual Reality Gait Analysis. / Khan, Mohammed Soheeb; Charissis, Vassilis; Sakellariou, Sophia.

In: Multimodal Technologies and Interaction, Vol. 3, No. 24, mti-453849, 10.04.2019.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Exploring the Development Requirements for Virtual Reality Gait Analysis

AU - Khan, Mohammed Soheeb

AU - Charissis, Vassilis

AU - Sakellariou, Sophia

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PY - 2019/4/10

Y1 - 2019/4/10

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AB - The hip joint is highly prone to traumatic and degenerative pathologies resulting in irregular locomotion. Monitoring and treatment depend on high-end technology facilities requiring physician and patient co-location, thus limiting access to specialist monitoring and treatment for populations living in rural and remote locations. Telemedicine offers an alternative means of monitoring, negating the need for patient physical presence. In addition, emerging technologies, such as virtual reality (VR) and immersive technologies, offer potential future solutions through virtual presence, where the patient and health professional can meet in a virtual environment (a virtual clinic). To this end, a prototype asynchronous telemedicine VR gait analysis system was designed, aiming to transfer a full clinical facility within the patients’ local proximity. The proposed system employs cost-effective alternative motion capture combined with the system’s immersive 3D virtual gait analysis clinic. The user interface and the tools in the application offer health professionals asynchronous, objective, and subjective analyses. This paper investigates the requirements for the design of such a system and discusses preliminary comparative data of its performance evaluation against a high-fidelity gait analysis clinical application.

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KW - telemedicine

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KW - motion capture

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KW - musculoskeletal conditions

KW - rehabilitation and therapy

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