Abstract
Health professionals view exergame technologies as an alternative tool in therapeutic treatments and the promotion of physical activity. There is a growing body of work addressing the health benefits of exergaming; however, there is limited knowledge concerning user experience in this new context. If we aim to encourage participation in exergaming, we must first understand why gamers currently play exergames. Exergaming refers to the computer games that require players to perform some level of physical exertion to play. For this reason, the present study compares the motivations that encourage participation in three contexts (exercise, computer games, and exergaming) to identify key elements that support such participation.
Original language | English |
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Pages (from-to) | 205-210 |
Number of pages | 6 |
Journal | Games for Health Journal |
Volume | 1 |
Issue number | 3 |
DOIs | |
Publication status | Published - Jun 2012 |
Keywords
- exercise
- computer science
- exergame technologies