Exergaming, exercise, and gaming: sharing motivations

Gumesindo Osorio, David Moffat, Jon Sykes

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Health professionals view exergame technologies as an alternative tool in therapeutic treatments and the promotion of physical activity. There is a growing body of work addressing the health benefits of exergaming; however, there is limited knowledge concerning user experience in this new context. If we aim to encourage participation in exergaming, we must first understand why gamers currently play exergames. Exergaming refers to the computer games that require players to perform some level of physical exertion to play. For this reason, the present study compares the motivations that encourage participation in three contexts (exercise, computer games, and exergaming) to identify key elements that support such participation.
    Original languageEnglish
    Pages (from-to)205-210
    Number of pages6
    JournalGames for Health Journal
    Volume1
    Issue number3
    DOIs
    Publication statusPublished - Jun 2012

    Keywords

    • exercise
    • computer science
    • exergame technologies

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