Abstract
Games can include non-player characters (NPCs or bots) that play well and give a good challenge, but that are unrealistic in their behaviours. This lessens the players’ enjoyment. The game Rebound is demonstrated with its bots that were designed to be more realistic, in two ways. They move around the level according to steering behaviours; and they are evolved to allow different personalities to develop. As a proof of concept only two personalities were allowed to develop, for aggression or for a more passive style of play.
Original language | English |
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Title of host publication | Proceedings of AISB Annual Convention 2018 |
Publisher | Society for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB) |
Number of pages | 3 |
Publication status | Published - 5 Apr 2018 |
Event | 2018 Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour - University of Liverpool, Liverpool, United Kingdom Duration: 4 Apr 2018 → 6 Apr 2018 |
Conference
Conference | 2018 Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour |
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Abbreviated title | AISB 2018 |
Country/Territory | United Kingdom |
City | Liverpool |
Period | 4/04/18 → 6/04/18 |
ASJC Scopus subject areas
- Artificial Intelligence
- Modelling and Simulation