Evolving game bots for personality and balance – demo of the new rebound

Alexander MacDiarmid, David Moffat

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Games can include non-player characters (NPCs or bots) that play well and give a good challenge, but that are unrealistic in their behaviours. This lessens the players’ enjoyment. The game Rebound is demonstrated with its bots that were designed to be more realistic, in two ways. They move around the level according to steering behaviours; and they are evolved to allow different personalities to develop. As a proof of concept only two personalities were allowed to develop, for aggression or for a more passive style of play.

Original languageEnglish
Title of host publicationProceedings of AISB Annual Convention 2018
PublisherSociety for the Study of Artificial Intelligence and the Simulation of Behaviour (AISB)
Number of pages3
Publication statusPublished - 5 Apr 2018
Event2018 Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour - University of Liverpool, Liverpool, United Kingdom
Duration: 4 Apr 20186 Apr 2018

Conference

Conference2018 Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour
Abbreviated titleAISB 2018
Country/TerritoryUnited Kingdom
CityLiverpool
Period4/04/186/04/18

ASJC Scopus subject areas

  • Artificial Intelligence
  • Modelling and Simulation

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