@inproceedings{576ed73042744b048b81c374a470ab2f,
title = "Ensemble decision systems for general video game playing",
abstract = "Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own inherent strengths and weaknesses, and often it is difficult to overcome the weaknesses, while retaining the strengths. Instead of altering the properties of the algorithm, the Ensemble Decision System augments the performance with other algorithms that have complementing strengths. This work outlines different options for building an Ensemble Decision System as well as providing analysis on its performance compared to the individual components of the system with interesting results, showing an increase in the generality of the algorithms without significantly impeding performance.",
keywords = "GVGAI, GVGP, Ensemble Decision Systems, Game AI",
author = "Damien Anderson and Philip Rodgers and John Levine and Cristina Guerrero-Romero and Diego Perez-Liebana",
note = "Acceptance in SAN (author confirmed this is the acceptance confirmation). ET 13/2/20 Changed template to proceedings ET 10/2/20 AAM: no embargo - found copy via Unpaywall and uploaded. ET 10/2/20 In REF policy scope - paper has ISSN. ET",
year = "2019",
month = sep,
day = "26",
doi = "10.1109/CIG.2019.8848089",
language = "English",
isbn = "978-1-7281-1885-7",
publisher = "IEEE",
booktitle = "2019 IEEE Conference on Games (CoG)",
}