DVD paper chase: developing reusable simple media rich interactive environments from primary to higher education; a tool for teachers, not programmers

John Lynn, S. Powels, R. Thomson

    Research output: Contribution to conferencePaper

    Abstract

    A common issue within the development of interactive multimedia for education is the need to employ scripting or programming techniques whether the design is for a CDROM based title, or an interactive website. In addition, the delivery method for the interactive multimedia often dictates the methods of image and audio / video footage preparation, and knowledge of compression techniques, and file formats suited to the medium and the target users computing environment. This paper discusses the use of "consumer technology skills" which are well within the domain and skill set of the current generation of new teaching graduates, and the adoption of digital technology and simple web archiving tools and video transfer software by "older generations" of educators not within their professional activities, but as digital consumers.

    Original languageEnglish
    Publication statusPublished - 1 Jan 2009

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    Keywords

    • interactive digital environments
    • teaching
    • digital media
    • education

    Cite this

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    abstract = "A common issue within the development of interactive multimedia for education is the need to employ scripting or programming techniques whether the design is for a CDROM based title, or an interactive website. In addition, the delivery method for the interactive multimedia often dictates the methods of image and audio / video footage preparation, and knowledge of compression techniques, and file formats suited to the medium and the target users computing environment. This paper discusses the use of {"}consumer technology skills{"} which are well within the domain and skill set of the current generation of new teaching graduates, and the adoption of digital technology and simple web archiving tools and video transfer software by {"}older generations{"} of educators not within their professional activities, but as digital consumers.",
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