Digital footprints recording bot movement and behaviour to improve AI opponents in FPS games

Thomas Welsh, Alastair Hebson, David C. Moffatt

    Research output: Contribution to conferencePaper

    Abstract

    This paper examines digital footprints in FPS games.

    Original languageEnglish
    Publication statusPublished - 1 Jan 2010

    Keywords

    • games
    • digital footprints
    • AI
    • computer science

    Cite this

    @conference{11d5b1bd43bd48cbb59a760740669b44,
    title = "Digital footprints recording bot movement and behaviour to improve AI opponents in FPS games",
    abstract = "This paper examines digital footprints in FPS games.",
    keywords = "games, digital footprints, AI, computer science",
    author = "Thomas Welsh and Alastair Hebson and Moffatt, {David C.}",
    note = "<p>Paper presented at the AISB Symposium: AI and Games, Leicester, UK, 30 March 2010.</p>",
    year = "2010",
    month = "1",
    day = "1",
    language = "English",

    }

    Digital footprints recording bot movement and behaviour to improve AI opponents in FPS games. / Welsh, Thomas; Hebson, Alastair; Moffatt, David C.

    2010.

    Research output: Contribution to conferencePaper

    TY - CONF

    T1 - Digital footprints recording bot movement and behaviour to improve AI opponents in FPS games

    AU - Welsh, Thomas

    AU - Hebson, Alastair

    AU - Moffatt, David C.

    N1 - <p>Paper presented at the AISB Symposium: AI and Games, Leicester, UK, 30 March 2010.</p>

    PY - 2010/1/1

    Y1 - 2010/1/1

    N2 - This paper examines digital footprints in FPS games.

    AB - This paper examines digital footprints in FPS games.

    KW - games

    KW - digital footprints

    KW - AI

    KW - computer science

    M3 - Paper

    ER -