Abstract
This paper examines digital footprints in FPS games.
Original language | English |
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Publication status | Published - 1 Jan 2010 |
Event | AISB Symposium: AI and Games - Leicester, United Kingdom Duration: 29 Mar 2010 → 1 Apr 2010 |
Conference
Conference | AISB Symposium: AI and Games |
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Country/Territory | United Kingdom |
City | Leicester |
Period | 29/03/10 → 1/04/10 |
Keywords
- games
- digital footprints
- AI
- computer science