Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles

Lynne Baillie, Lee Morton

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple istore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what affect these two components e.g. throwaway and cheapness has on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.

    Original languageEnglish
    Title of host publicationProceedings of the 31st International Conference on Information Technology Interfaces
    PublisherIEEE
    ISBN (Print)9789537138158
    DOIs
    Publication statusPublished - 1 Jan 2009
    Event31st International Conference on Information Technology Interfaces - Dubrovnik, Croatia
    Duration: 22 Jun 200925 Jun 2009

    Conference

    Conference31st International Conference on Information Technology Interfaces
    Country/TerritoryCroatia
    CityDubrovnik
    Period22/06/0925/06/09

    Keywords

    • mobile applications
    • HCI
    • mobile technology

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