Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles

Lynne Baillie, Lee Morton

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple istore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what affect these two components e.g. throwaway and cheapness has on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.

    Original languageEnglish
    Title of host publicationProceedings of the 31st International Conference on Information Technology Interfaces
    DOIs
    Publication statusPublished - 1 Jan 2009

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    Human computer interaction
    Mobile phones
    Industry

    Keywords

    • mobile applications
    • HCI
    • mobile technology

    Cite this

    Baillie, L., & Morton, L. (2009). Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles. In Proceedings of the 31st International Conference on Information Technology Interfaces https://doi.org/10.1109/ITI.2009.5196097
    Baillie, Lynne ; Morton, Lee. / Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles. Proceedings of the 31st International Conference on Information Technology Interfaces. 2009.
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    abstract = "Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple istore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what affect these two components e.g. throwaway and cheapness has on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.",
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    Baillie, L & Morton, L 2009, Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles. in Proceedings of the 31st International Conference on Information Technology Interfaces. https://doi.org/10.1109/ITI.2009.5196097

    Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles. / Baillie, Lynne; Morton, Lee.

    Proceedings of the 31st International Conference on Information Technology Interfaces. 2009.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Baillie L, Morton L. Designing quick and dirty applications for mobiles: making the case for the utility of HCI principles. In Proceedings of the 31st International Conference on Information Technology Interfaces. 2009 https://doi.org/10.1109/ITI.2009.5196097