Many applications are currently being built for mobile
phones that are intended as throwaway gimmicks
that people download from places like Apple Appstore.
Users can download small throwaway applications for
their mobile phone for as little as ninety nine cents.
We were interested in what effect these two components
e.g. throwaway and cheapness have on the use of HCI
guidelines by the designers of these applications and
whether or not it was worth their while incorporating
them into their design given the temporary nature of
use. In this paper we describe how we tested two
designs of the same concept.
- HCI principles
- mobile phone applications