Design issues of head-up displays and driving simulators: a European perspective

    Research output: Contribution to conferencePaper

    Abstract

    Head-Up Display (HUD) interfaces aim to improve the driver’s spatial awareness and response times (RTs). In this paper HUD designs enhancing the quality and increasing the quantity of information provided to the driver utilising the vehicle’s sensors are discussed. HUD interface elements are based on minimalist visual representations of real objects, which shorten the learning curve and offer a compact form of interactive guidance for motorway environments. This work discusses the challenges involved in the HUD design, introduces the visual components of the interface and presents the outcome of system evaluation. The paper finally outlines the occurring issues in designing driving simulators for this type of evaluations.
    Original languageEnglish
    Number of pages4
    Publication statusPublished - 2008

    Fingerprint

    Simulators
    Display devices
    Sensors

    Keywords

    • head up display
    • driving simulation
    • driving simulator
    • virtual reality
    • open source
    • human responses
    • collision avoidance

    Cite this

    @conference{79913491b1074e57ba1b06ce38055464,
    title = "Design issues of head-up displays and driving simulators: a European perspective",
    abstract = "Head-Up Display (HUD) interfaces aim to improve the driver’s spatial awareness and response times (RTs). In this paper HUD designs enhancing the quality and increasing the quantity of information provided to the driver utilising the vehicle’s sensors are discussed. HUD interface elements are based on minimalist visual representations of real objects, which shorten the learning curve and offer a compact form of interactive guidance for motorway environments. This work discusses the challenges involved in the HUD design, introduces the visual components of the interface and presents the outcome of system evaluation. The paper finally outlines the occurring issues in designing driving simulators for this type of evaluations.",
    keywords = "head up display, driving simulation, driving simulator, virtual reality, open source, human responses, collision avoidance",
    author = "Vassilis Charissis",
    year = "2008",
    language = "English",

    }

    TY - CONF

    T1 - Design issues of head-up displays and driving simulators: a European perspective

    AU - Charissis, Vassilis

    PY - 2008

    Y1 - 2008

    N2 - Head-Up Display (HUD) interfaces aim to improve the driver’s spatial awareness and response times (RTs). In this paper HUD designs enhancing the quality and increasing the quantity of information provided to the driver utilising the vehicle’s sensors are discussed. HUD interface elements are based on minimalist visual representations of real objects, which shorten the learning curve and offer a compact form of interactive guidance for motorway environments. This work discusses the challenges involved in the HUD design, introduces the visual components of the interface and presents the outcome of system evaluation. The paper finally outlines the occurring issues in designing driving simulators for this type of evaluations.

    AB - Head-Up Display (HUD) interfaces aim to improve the driver’s spatial awareness and response times (RTs). In this paper HUD designs enhancing the quality and increasing the quantity of information provided to the driver utilising the vehicle’s sensors are discussed. HUD interface elements are based on minimalist visual representations of real objects, which shorten the learning curve and offer a compact form of interactive guidance for motorway environments. This work discusses the challenges involved in the HUD design, introduces the visual components of the interface and presents the outcome of system evaluation. The paper finally outlines the occurring issues in designing driving simulators for this type of evaluations.

    KW - head up display

    KW - driving simulation

    KW - driving simulator

    KW - virtual reality

    KW - open source

    KW - human responses

    KW - collision avoidance

    M3 - Paper

    ER -