Design and implementation of augmented reality environment for complex anatomy training: inguinal canal case study

Sophia Sakellariou, Ben M. Ward, Vassilis Charissis, David Chanock, Paul Anderson

    Research output: Chapter in Book/Report/Conference proceedingChapter


    Adhering to contemporary requirements for reduction of cadaveric training of medical trainees we have developed a prototype augmented reality environment which investigates complex anatomical sections. A human 3D model has been implemented in order to facilitate educational tactics presented in a Virtual Reality (VR) environment. Opting for a sophisticated approach of interaction, the interface elements are based on simplified visual representation of real anatomical elements, and can be operated through haptic devices and surround auditory cues. This paper discusses the challenges involved in the development process of the augmented reality environment, and the HCI design, introduces the visual components of the interface and presents the outcome of a preliminary evaluation of the proposed VR training method on a group of twelve medical doctors.

    Original languageEnglish
    Title of host publicationVirtual and Mixed Reality (Lecture Notes in Computer Science)
    Place of PublicationBerlin/Heidelberg
    PublisherSpringer Nature
    ISBN (Print)9783642027703
    Publication statusPublished - 1 Jan 2009


    • haptics
    • virtual reality
    • human-computer interaction
    • medical training


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