Abstract
Sonication - the production of sound to represent some form of data or information, has been applied in various elds including analysis of nancial, meteorological and physiological data. A system overview is presented which is based on analysis of sociospacial behaviour via video capture of a given environment. The example given is a busy commuter environment such as a train station. Activity in the environment is mapped to a set of musical performance parameters, and also forms the basis for controlling an optimisation function based on genetic algorithms (GA). The aim is to develop a socially reflexive audio environment, where those present unconsciously interact with the input, and output, of the sonication process. The output of the system is a series of musical chords, optimised as regards their musical tness as dened by three consonance criteria.
Original language | English |
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Title of host publication | Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound |
Pages | 50-55 |
Number of pages | 6 |
Publication status | Published - 1 Oct 2008 |
Keywords
- genetic algorithms
- generative sound synthesis