Sonication - the production of sound to represent some form of data or information, has been applied in various elds including analysis of nancial, meteorological and physiological data. A system overview is presented which is based on analysis of sociospacial behaviour via video capture of a given environment. The example given is a busy commuter environment such as a train station. Activity in the environment is mapped to a set of musical performance parameters, and also forms the basis for controlling an optimisation function based on genetic algorithms (GA). The aim is to develop a socially reflexive audio environment, where those present unconsciously interact with the input, and output, of the sonication process. The output of the system is a series of musical chords, optimised as regards their musical tness as dened by three consonance criteria.
|Title of host publication||Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound|
|Number of pages||6|
|Publication status||Published - 1 Oct 2008|
- genetic algorithms
- generative sound synthesis