Abstract
Rehabilitation using commercial gaming devices is a new concept for stroke care. Commercial gaming devices such as Nintendo Wii or Sony PlayStation encourage high repetition of arm movements and are being introduced into some clinical settings. The evidence base for gaming use in rehabilitation is growing rapidly and there is a need to systematically synthesise research. Our review aims to integrate evidence on how gaming is being used, explore patient/therapist experience and synthesise evidence of effectiveness.
Original language | English |
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Pages (from-to) | 479-488 |
Number of pages | 10 |
Journal | International Journal of Stroke |
Volume | 9 |
Issue number | 4 |
DOIs | |
Publication status | Published - Jun 2014 |
Keywords
- gaming devices
- rehabilitation
- stroke