TY - GEN
T1 - CeRC Story-Game Engine: an open source technology to power story based investigation games
AU - Farrell, David
AU - Kostkova, Patty
AU - Lazareck, Lisa
AU - Weerasinghe, Dasun
A2 - Jordanova, Malina
A2 - Lievens, Frank
N1 - Only year available for pub. date, used last date of conference. ET 6/3/20
PY - 2010/4/16
Y1 - 2010/4/16
N2 - Playing computer games is widely popular among children and teenagers as an entertainment activity; however computer games can also be easily transformed into tools for education. City University London’s City eHealth Research Centre (CeRC) - has developed such educational computer games to improve young people’s understanding of the importance of hand and respiratory hygiene and responsible antibiotic use; and to teach school syllabus concepts such as microbes, the spread and prevention of infection, antibiotic use and antibiotic resistance. We have developed a game platform as an open-source framework to promote game development for education and entertainment. The platform enables the efficient development of new games with new learning objectives along with the ability to support translation into any language. For example, the current CeRC games have been translated into 11 European languages (English, Belgian- French, Flemish, Czech, Danish, French, Greek, Italian, Polish, Portuguese, and Spanish). The existing CeRC games are targeted towards school children; however, we investigate the usability of utilizing such games for adult education as well as examining the effectiveness of these games to convey messages to particular academic, industrial (or otherwise) communities.
AB - Playing computer games is widely popular among children and teenagers as an entertainment activity; however computer games can also be easily transformed into tools for education. City University London’s City eHealth Research Centre (CeRC) - has developed such educational computer games to improve young people’s understanding of the importance of hand and respiratory hygiene and responsible antibiotic use; and to teach school syllabus concepts such as microbes, the spread and prevention of infection, antibiotic use and antibiotic resistance. We have developed a game platform as an open-source framework to promote game development for education and entertainment. The platform enables the efficient development of new games with new learning objectives along with the ability to support translation into any language. For example, the current CeRC games have been translated into 11 European languages (English, Belgian- French, Flemish, Czech, Danish, French, Greek, Italian, Polish, Portuguese, and Spanish). The existing CeRC games are targeted towards school children; however, we investigate the usability of utilizing such games for adult education as well as examining the effectiveness of these games to convey messages to particular academic, industrial (or otherwise) communities.
M3 - Conference contribution
SP - 181
EP - 185
BT - Proceedings of The International eHealth, Telemedicine and Health ICT Forum for Educational, Networking and Business
ER -