Calibration requirements of an automotive HUD interface using a virtual reality environment: methodology and implementation

Vassilis Charissis, Martin Naef, Marianne Patera

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents the methodology of a system which utilises a virtual reality (VR) environment to establish the calibration requirements for a prototype automotive fullwindscreen Head-Up Display (HUD) interface. An easy and fast calibration of the HUD can be a considerable advantage for the final product since rapid customisation is crucial in everyday driving, especially if the same vehicle is often being used by more than one driver. Simulating the positioning of the HUD, in accordance to the driver, in a VR environment is a cost-effective way to identify design limitations before proceeding towards physical mock-ups. The system was designed to enable the evaluation of additional usability aspects such as testing the effectiveness of the HUD interface under varying visibility conditions.
    Original languageEnglish
    Title of host publicationGraphics and Visualization in Engineering
    Subtitle of host publicationProceedings of the IASTED International Conference on
    EditorsMohammad Alam
    Place of PublicationAnaheim, California
    PublisherACTA Press
    Pages13-18
    Number of pages6
    ISBN (Print)9780889866256
    Publication statusPublished - 3 Jan 2007

    Keywords

    • calibration
    • head up display
    • HCI
    • human computer interaction
    • automotive interface
    • intelligent vehicles
    • intelligent transportation systems
    • virtual reality
    • driving simulation
    • driving simulator

    Fingerprint Dive into the research topics of 'Calibration requirements of an automotive HUD interface using a virtual reality environment: methodology and implementation'. Together they form a unique fingerprint.

  • Cite this

    Charissis, V., Naef, M., & Patera, M. (2007). Calibration requirements of an automotive HUD interface using a virtual reality environment: methodology and implementation. In M. Alam (Ed.), Graphics and Visualization in Engineering: Proceedings of the IASTED International Conference on (pp. 13-18). ACTA Press. http://www.actapress.com/Abstract.aspx?paperId=29395