Asynchronous telemedicine diagnosis of musculoskeletal injuries through a prototype interface in virtual reality environment

Mohammed Soheeb Khan, Vassilis Charissis, David Harrison, Sophia Sakellariou, Warren Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Telehealth provides a much needed option for remote diagnosis and monitoring of various pathologies and patients. Remote provision of health care can offer a two fold support for the medical system and the patients. Primarily it could serve isolated locations and secondly it could monitor a large number of outpatient cases directly on their homes instead of the hospital premises. However in specific cases direct communication and visual data acquisition can be a major obstacle. To this end we have developed a prototype system that could enable the medical practitioners to have real-time diagnosis through 3D captured visual and motion data. This data are recreated in a Virtual Reality environment in the hospital facilities offering a unique system for remote diagnosis.
Original languageEnglish
Title of host publicationVirtual, Augmented and Mixed Reality: Systems and Applications
Subtitle of host publicationProceedings (II) of the 5th International VAMR Conference 2013
EditorsR. Shumaker
Number of pages10
ISBN (Electronic)9783642394201
ISBN (Print)9783642394195
Publication statusPublished - 2013

Publication series

NameLecture Notes in Computer Science


  • virtual reality
  • human computer interaction
  • gesture recognition
  • kinect
  • telemedicine
  • diagnosis
  • musculoskeletal conditions
  • patient care
  • patient knowledge

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Podiatry
  • Emergency Medical Services
  • Physical Therapy, Sports Therapy and Rehabilitation
  • Rehabilitation


Dive into the research topics of 'Asynchronous telemedicine diagnosis of musculoskeletal injuries through a prototype interface in virtual reality environment'. Together they form a unique fingerprint.

Cite this