An investigation into immersion in games through motion control and stereo audio reproduction

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper investigates the concept of immersion by means of motion tracking technology and a novel game play experience. A system was developed that allows a user to navigate a virtual soundscape through motion-tracked movement around the bounds of a room. A subjective test was carried out to measure the perceived level of immersion for the motion-tracked systems versus a traditional hand-held control system. Results show that soundfield interaction through motion tracking is capable of producing a more enjoyable and immersive experience when compared to a traditional handheld analogue controller.
    Original languageEnglish
    Title of host publicationProceedings of the 7th Audio Mostly Conference: a Conference on Interaction with Sound (AM'12)
    Place of PublicationNew York
    PublisherACM
    Pages124-129
    Number of pages6
    ISBN (Print)9781450315692
    DOIs
    Publication statusPublished - Sep 2012

    Keywords

    • motion control
    • sound interaction
    • immersion
    • audio game
    • kinect sensor

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  • Cite this

    Manuel, D., Moore, D., & Charissis, V. (2012). An investigation into immersion in games through motion control and stereo audio reproduction. In Proceedings of the 7th Audio Mostly Conference: a Conference on Interaction with Sound (AM'12) (pp. 124-129). ACM. https://doi.org/10.1145/2371456.2371476