Abstract
This paper investigates the concept of immersion by means of motion tracking technology and a novel game play experience. A system was developed that allows a user to navigate a virtual soundscape through motion-tracked movement around the bounds of a room. A subjective test was carried out to measure the perceived level of immersion for the motion-tracked systems versus a traditional hand-held control system. Results show that soundfield interaction through motion tracking is capable of producing a more enjoyable and immersive experience when compared to a traditional handheld analogue controller.
Original language | English |
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Title of host publication | Proceedings of the 7th Audio Mostly Conference: a Conference on Interaction with Sound (AM'12) |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Pages | 124-129 |
Number of pages | 6 |
ISBN (Print) | 9781450315692 |
DOIs | |
Publication status | Published - Sep 2012 |
Keywords
- motion control
- sound interaction
- immersion
- audio game
- kinect sensor