Project Details
Description
"YEAH! will develop an innovative co-created intervention using digital solutions to promote social interactions that empower children and adolescents to make lifestyle choices that benefit their health and well-being. The intervention ambitions to be simultaneously personalised to the individual user and reach a large part of the EUropean children and adolescent populaiton large-scale in scope. Objectives are to develop:
(1) A holistic person-centred intervention that:
● targets multiple actors (peers, parents, teachers, healthcare professionals, extra-curricular educators) in a coordinated manner, by training them to adopt an interpersonal style that empowers children and adolescents and develop their psychosocial skills and health literacy.
● targets multiple health behaviours simultaneously, based on the 24-hour movement approach (Tremblay, 2020) that emphasizes increased physical activity and sleep, and reduced sedentary behaviour and screen time.
(2) A co-created personalised intervention that is:
● tailored to children and adolescents from different age groups, by targeting two periods during which healthy lifestyle choices are crucial: childhood (8-10 years), an age at which 29% of European children already live with overweight and obesity (WHO, 2022a), and adolescence (14-16 years), an age at which 50% of mental health problems are established (Kessler et al., 2005).
● adapted to children and adolescents from diverse contexts, including vulnerable ones, in terms of socio-economic and socio-spatial conditions, gender and health. To do so in a realistically manner, theory and evidence-based identification of the intervention features that are effective in all children and adolescents will be tailored to each context, using a robust, evidence-based and systematic based on co-creation process involving end-users and stakeholders and empirical optimisation.
● dynamically tailored during the intervention period based on the monitoring of children and adolescents’ health behaviours and health outcomes.
(3) A large-scale and equitable interventio n that relies on privacy-preserving digital solutions that are:
● effective for all, by considering digital literacy and risk of addiction in the development of the digital features, which will be designed to promote real-life social interactions that are empowering.
● available for all, by using widely accessible digital tools (e.g., smartphones), and by developing an open-access and open-source digital solution that can be realistically used and further developed after the end of the project by other end-users, stakeholders and researchers."
(1) A holistic person-centred intervention that:
● targets multiple actors (peers, parents, teachers, healthcare professionals, extra-curricular educators) in a coordinated manner, by training them to adopt an interpersonal style that empowers children and adolescents and develop their psychosocial skills and health literacy.
● targets multiple health behaviours simultaneously, based on the 24-hour movement approach (Tremblay, 2020) that emphasizes increased physical activity and sleep, and reduced sedentary behaviour and screen time.
(2) A co-created personalised intervention that is:
● tailored to children and adolescents from different age groups, by targeting two periods during which healthy lifestyle choices are crucial: childhood (8-10 years), an age at which 29% of European children already live with overweight and obesity (WHO, 2022a), and adolescence (14-16 years), an age at which 50% of mental health problems are established (Kessler et al., 2005).
● adapted to children and adolescents from diverse contexts, including vulnerable ones, in terms of socio-economic and socio-spatial conditions, gender and health. To do so in a realistically manner, theory and evidence-based identification of the intervention features that are effective in all children and adolescents will be tailored to each context, using a robust, evidence-based and systematic based on co-creation process involving end-users and stakeholders and empirical optimisation.
● dynamically tailored during the intervention period based on the monitoring of children and adolescents’ health behaviours and health outcomes.
(3) A large-scale and equitable interventio n that relies on privacy-preserving digital solutions that are:
● effective for all, by considering digital literacy and risk of addiction in the development of the digital features, which will be designed to promote real-life social interactions that are empowering.
● available for all, by using widely accessible digital tools (e.g., smartphones), and by developing an open-access and open-source digital solution that can be realistically used and further developed after the end of the project by other end-users, stakeholders and researchers."
Short title | YEAH! |
---|---|
Acronym | YEAH! |
Status | Active |
Effective start/end date | 1/01/25 → 31/12/29 |
UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This project contributes towards the following SDG(s):
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