• Glasgow Caledonian University

    G4 0BA Glasgow

    United Kingdom

Fingerprint Dive into the research topics where Applied Computer Games is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

Virtual reality Engineering & Materials Science
Display devices Engineering & Materials Science
Augmented reality Engineering & Materials Science
Gait analysis Engineering & Materials Science
Emergency services Engineering & Materials Science
Gesture recognition Engineering & Materials Science
Collision avoidance Engineering & Materials Science
Simulators Engineering & Materials Science

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Research Output 2011 2019

  • 5 Conference contribution
  • 4 Article
  • 1 Commissioned report
  • 1 Chapter (peer-reviewed)

Collision avoidance head-up display: design considerations for emergency services' vehicles

Bram-Larbi, K., Charissis, V., Harrison, D., Khan, M. S., Lagoo, R. & Drikakis, D., 10 Oct 2019, (Accepted/In press) Proceedings of 2020 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
File
Emergency services
Collision avoidance
Display devices
Augmented reality
Maneuverability
10 Downloads (Pure)

Exploring the Development Requirements for Virtual Reality Gait Analysis

Khan, M. S., Charissis, V. & Sakellariou, S., 10 Apr 2019, In : Multimodal Technologies and Interaction. 3, 24, 22 p., mti-453849.

Research output: Contribution to journalArticle

Open Access
File
Gait analysis
Gait
Virtual reality
Telemedicine
Monitoring
15 Downloads (Pure)

Mitigating driver’s distraction: automotive head-up display and gesture recognition system

Lagoo, R. & Charissis, V., 2 Sep 2019, In : IEEE Consumer Electronics Magazine. 8, 5, p. 79-85 7 p.

Research output: Contribution to journalArticle

Open Access
File
Gesture recognition
Display devices
Virtual reality
Simulators
Systems analysis